The combo is mostly immune to removal and the only way I can see whiffing is if you don't open with Emry and all your Mopals are in the bottom six. Most kills on turn two or three in Modern involve untapping with a creature or can easily whiff. It can kill as early as turn two, and is a reliable turn three if you see both Station and Breach alongside a zero mana artifact. There are a few factors that make this combo especially degenerate: Eventually winning with a card like Grapeshot or Thassa's Oracle. When you find a Mox that activates on your board, you start profiting mana. ] and ] alongside a zero mana artifact forms an engine that makes a mostly deterministic kill the turn they're assembled.Įlaborating a bit, with the three together, grind away the zero, Escape the zero using the milled cards, the zero untaps Station as it comes in play to reset the loop. Deck Primers Top Tier Thursday Archive Deck-Specific Subreddits Try to do some metagame testing to get a feel for your deck so you can talk about it better. People are not here to critique the brew you slapped together with zero thought. Please, make sure you include a description of what your deck is, what it intends to do, and specific questions that stimulate conversation. When posting deck lists, it is generally preferred that you link to a deck building site such as or something similar. It can be as simple as typing your query into google, along with the word Reddit, to see if your question has been asked before. Please do not try and sell cards or decks within this subreddit.Īll we ask is that before you post, do some research yourself to try to find the answer to your query. If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.This subreddit is for players of any level of experience to discuss any topics regarding the Modern format, whether it is decks that pro's have been winning with, metagame discussion, card discussion, or home brews.If a spell you’re casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.Escape’s permission doesn’t change when you may cast the spell from your graveyard.Perhaps it will escape again-good underworld security is so hard to come by these days. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. Players can’t take any other actions until you’re done casting the spell.
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